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Now in his second year of high school, Rei Kiriyama continues pushing through his struggles in the professional shogi world as well as his personal life. Surrounded by vibrant personalities at the shogi hall, the school club, and in the local community, his solitary shell slowly begins to crack. Among them are the three Kawamoto sisters—Akari, Hinata, and Momo—who forge an affectionate and familial bond with Rei. Through these ties, he realizes that everyone is burdened by their own emotional hardships and begins learning how to rely on others while supporting them in return. Nonetheless, the life of a professional is not easy. Between tournaments, championships, and title matches, the pressure mounts as Rei advances through the ranks and encounters incredibly skilled opponents. As he manages his relationships with those who have grown close to him, the shogi player continues to search for the reason he plays the game that defines his career. [Written by MAL Rewrite]
8.91413KTV22 ep 25min
Winning the high school team tournament was a great accomplishment for the Mizusawa members. Each of them has made great strides in improving themselves, and the victory symbolizes how far they have come. But after accomplishing one goal, their individual aims are within reach. Chihaya Ayase has her sights set on Shinobu Wakamiya and the title of Queen, and now that Taichi Mashima has made it into Class A, he can finally compete against Arata Wataya. Everyone in Mizusawa wants to get better, and there is no telling what the future holds if they keep trying. [Written by MAL Rewrite]
8.46146KTV24 ep 22min
Chihaya Ayase is obsessed with developing her school's competitive karuta club, nursing daunting ambitions like winning the national team championship at the Omi Jingu and becoming the Queen, the best female karuta player in Japan—and in extension, the world. As their second year of high school rolls around, Chihaya and her fellow teammates must recruit new members, train their minds and bodies alike, and battle the formidable opponents that stand in their way to the championship title. Meanwhile, Chihaya's childhood friend, Arata Wataya, the prodigy who introduced her to karuta, rediscovers his lost love for the old card game. [Written by MAL Rewrite]
8.38241KTV25 ep 22min
Having reached professional status in middle school, Rei Kiriyama is one of the few elite in the world of shogi. Due to this, he faces an enormous amount of pressure, both from the shogi community and his adoptive family. Seeking independence from his tense home life, he moves into an apartment in Tokyo. As a 17-year-old living on his own, Rei tends to take poor care of himself, and his reclusive personality ostracizes him from his peers in school and at the shogi hall. However, not long after his arrival in Tokyo, Rei meets Akari, Hinata, and Momo Kawamoto, a trio of sisters living with their grandfather who owns a traditional wagashi shop. Akari, the oldest of the three girls, is determined to combat Rei's loneliness and poorly sustained lifestyle with motherly hospitality. The Kawamoto sisters, coping with past tragedies, also share with Rei a unique familial bond that he has lacked for most of his life. As he struggles to maintain himself physically and mentally through his shogi career, Rei must learn how to interact with others and understand his own complex emotions. [Written by MAL Rewrite]
8.37696KTV22 ep 25min
After one of his coworkers fails to repay a debt, apathetic bum Kaiji Itou is pressured by loan sharks to settle the large sum of cash. Since Kaiji has little money and no future prospects of his own, he is unable to return what his colleague borrowed. Faced with massive financial burdens, Kaiji is given an offer to board the illustrious Espoir—it is said that "one night aboard the ship, and all of your debts will be paid." What seems like a simple night of gambling quickly turns into a game of strategy and betrayal. With the losers of the tournament being subjected to a backbreaking life of indebted servitude, Kaiji must choose his actions—and allies—carefully. However, this is only the beginning of a series of gambles that will wager Kaiji's life, testing the full extent of his wits and will to survive. [Written by MAL Rewrite]
8.26364KTV26 ep 23min
Owing to an increasing debt, Kaiji Itou ends up resuming his old lifestyle. One day, while walking on the street, he stumbles upon Yuuji Endou, who is hunting Kaiji due to the money he owes to the Teiai Group. Unaware of this, Kaiji eagerly follows Endou, hoping for a chance to participate in another gamble, but soon finds out the loan shark's real intentions when he is kidnapped. Given that Kaiji is unable to pay off his huge debt, the Teiai Group instead sends him to work in an underground labor camp. He is told that he will have to live in this hell for 15 years, alongside other debtors, until he can earn his freedom. His only hope to put an early end to this nightmare is by saving enough money to be able to go back to the surface for a single day. Once he is there, he plans to obtain the remaining money needed to settle his account by making a high-stakes wager. However, as many temptations threaten his scarce income, Kaiji may have to resort to gambling sooner than he had expected. [Written by MAL Rewrite]
8.24199KTV26 ep 24min
As a child, Chihaya Ayase had only one dream: to see her elder sister Chitose become Japan's most successful model. However, upon defending her ostracised classmate Arata Wataya from his bully—Chihaya's childhood friend Taichi Mashima—she discovers the world of competitive karuta and soon becomes enamoured with the sport. Based on the Ogura Hundred Poets anthology, this card game where poems are studied requires excellent memory, agility, and a tremendous endurance from the players. Full of hope, Chihaya joins the Shiranami Society together with the newly reconciled Arata and Taichi, embarking on an exciting journey for the title awarded to the top-ranked female player—Queen of Karuta. Since middle school, Chihaya grew distant from a dispassionate Taichi and separated from Arata. However, in order to improve her skills, Chihaya decides to create a karuta club in her high school. With the help of Taichi, another veteran player, and a few spirited newcomers, Chihaya's new-founded Mizusawa Karuta Club aims for victory in the Omi Shrine's national championship. [Written by MAL Rewrite]
8.18473KTV25 ep 22min
While searching through his grandfather's attic, Hikaru Shindou stumbles upon an old go board. Touching it, he is greeted by a mysterious voice, and soon after falls unconscious. When he regains his senses, he discovers that the voice is still present and belongs to Fujiwara no Sai, the spirit of an ancient go expert. A go instructor for the Japanese Emperor in the Heian Era, Sai's passion for the game transcends time and space, allowing him to continue playing his beloved game as a ghostly entity. Sai's ultimate goal is to master a divine go technique that no player has achieved so far, and he seeks to accomplish this by playing the board game through Hikaru. Despite having no interest in board games, Hikaru reluctantly agrees to play, executing moves as instructed by Sai. However, when he encounters the young go prodigy Akira Touya, a passion for the game is slowly ignited within him. Inspired by his newfound rival, Hikaru's journey into the world of go is just beginning. [Written by MAL Rewrite]
8.07142KTV75 ep 23min
Sixteen sentient races inhabit Disboard, a world overseen by Tet, the One True God. The lowest of the sixteen—Imanity—consists of humans, a race with no affinity for magic. In a place where everything is decided through simple games, humankind seems to have no way out of their predicament—but the arrival of two outsiders poses a change. On Earth, stepsiblings Sora and Shiro are two inseparable shut-ins who dominate various online games under the username "Blank." While notorious on the internet, the pair believe that life is merely another dull game. However, after responding to a message from an unknown user, they are suddenly transported to Disboard. The mysterious sender turns out to be Tet, who informs them about the world's absolute rules. After Tet leaves, Sora and Shiro begin their search for more information and a place to stay, taking them to Elkia—Imanity's only remaining kingdom. There, the duo encounters Stephanie Dola, an emotional girl vying for the kingdom's sovereignty. In desperation, she attempts to regain her father's throne, but her foolhardiness makes her goal unachievable. Inspired by the girl's motivation and passion, Sora and Shiro decide to aid Stephanie in getting Elkia back on its feet, ultimately aiming to become the new rulers of the enigmatic realm. [Written by MAL Rewrite]
8.052.5MTV12 ep 23min
Hikaru is given a phone call asking him to appear in the Japan/China/Korea Junior's Tournament but he finds out he will have to take place in a preliminary tournament to choose Japan's three contestants. Upon discussing this with Akira, he discovers that Akira has already been chosen for the tournament and will not be taking place in the preliminaries. Hikaru then decides not to visit Akira's Go Salon until he takes his place on the team with Akira. That may be tougher than originally planned, as not only does Hikaru have to battle with old friends for one of two coveted spots, but he may have a new challenger, in a promising player from the Kansai Go Institute. (Source: ANN)
7.9425KSpecial1 ep 1hr 17min
While mahjong is a game that is often played with family and friends, it is also a game that is played in the darkest corners of society. Nangou is a compulsive gambler who has accumulated debt over three million yen. In a last ditch attempt to clear his record, he decides to wager his life on a game of mahjong with the mafia. Unfortunately, as the game progresses, Nangou only moves further from the prize and closer to death. When all hope seems lost, the game parlor is suddenly intruded upon by Shigeru Akagi, a young boy on the run from the police. Desperate to turn the game around, Nangou hands the game over to Akagi after teaching him a few of the rules. The mafia can only smirk as Akagi sits down to play. However, they soon come to learn that Akagi is a natural-born gambler. An imposing figure who does not fear death. One who is destined to become a legend. [Written by MAL Rewrite]
7.92107KTV26 ep 23min
High school student Yuuichi Katagiri cherishes his close circle of friends, composed of four classmates: Yutori Kokorogi, Shiho Sawaragi, Makoto Shibe, and Tenji Mikasa. However, when the funds for the upcoming school trip are stolen, the incident causes Shiho and Makoto—who had been tasked with collecting the money—to distance themselves from the rest of their class. Soon after, Yuuichi and his friends are deceived into meeting up and knocked unconscious by unknown assailants. After waking, the group find themselves confined in a white room with controversial figure Manabu-kun, who reveals that one of the five has gathered them together to clear their personal debt of twenty million yen. To pay off the amount, they must participate in a variety of psychological games that will test the true nature of their friendship and humanity. Distressed and isolated from the outside world, Yuuichi and his friends need to cooperate to complete the games. But as their concealed feelings and problematic pasts begin to surface, their seemingly unbreakable bond may soon shatter into irreparable pieces. [Written by MAL Rewrite]
7.72428KTV12 ep 22min
The semifinal round of the Inter-High Mahjong Championship is still in full swing. After witnessing the extraordinary might of the champion Teru Miyanaga of Shiraitodai High School, the girls of Achiga High School are left bewildered. However, even if the odds are against them, it's not too late yet—the game has just begun. [Written by MAL Rewrite]
7.5315KSpecial4 ep 30min
In the year 1947, the people of Shinjuku are down on their luck. With little money to buy food or necessities, some resort to gambling in order to survive. Traveling Tetsuya chooses to spend his time at Mahjong parlors where he is wiping the floor clean with his adversaries. However, when Tetsuya meets the intensely skilled Boushu-san, he realizes that his skills are still lacking. (Source: ANN)
7.5111KTV20 ep 23min
Obsessed with revenge against the King of Games, Seto Kaiba commences an excavation in Egypt to find the fragments of the Millennium Puzzle, which once retained the spirit of the "counterpart Yuugi." However, a cloaked man steals two pieces of the Puzzle and disappears before it could be reconstructed. Meanwhile, now in their final year of high school, Yuugi Mutou and his friends plan for their futures, unaware of the danger lurking close by. Yu☆Gi☆Oh! The Dark Side of Dimensions tells the tale of vindictive forces distorting reality in whatever way they please. Will Seto and Yuugi move past their differences and save the world, or will Seto's own greed get the better of him? [Written by MAL Rewrite]
7.5182KMovie1 ep 2hr 10min
D-Frag!
Genre:
Demographics:Seinen
The Kazama Family—a gang of three wannabe delinquents and close friends, spearheaded by Kenji Kazama, is trying to make a name for themselves at Fujou Academy. On the first day of the term, the gang finds themselves putting out a fire in the Game Development Club. Instead of thanking them, the eccentric club members attack and knock out Kenji's two friends, forcing Kenji to fight for his life. Failing to escape, the gang leader is coerced into joining the Game Development Club. As he settles in, Kenji gets to know the four girls responsible for his provisional membership—student council president and general tyrant Chitose Karasuyama, spirited tomboy Sakura Mizukami, negligent club advisor Minami Oosawa, and the school's infamous shadow leader Roka Shibasaki. Throughout the Game Development Club's constant shenanigans and his desperate attempts to leave the club, Kenji begins to realize that he may be actually enjoying himself. [Written by MAL Rewrite]
7.5400KTV12 ep 24min
Defying the odds, middle school student Shion Yasuoka is becoming a rising star of the professional shogi world. Despite losing her family at a young age and being unable to speak due to the trauma, in her loving adoptive family and at the shogi association, she has found the necessary emotional support to move on with her life and very demanding career. Her talent attracts the attention of Satoru Hani, a successful businessman and brother of the current "Meijin"—the title given to the defending champion of Japan's most prestigious shogi tournament. He decides to organize a tournament open to both men and women, including professional and amateur players, and urges Shion to participate in the competition. However, Satoru seems to know a lot about Shion's troubled past, and his actions bring suspicion from Shion's friend Ayumi Saitou and the police—who are still investigating the death of Shion's loved ones. As the end of Satoru's tournament approaches, Shion starts remembering events related to the night when she lost everything and will have to show her mental fortitude to defeat her opponents and foil the plans of the culprits who ruined her life. [Written by MAL Rewrite]
7.533KTV22 ep 23min
Yuugi Mutou is a naïve and lonely high school student who is fascinated by games. While staying with his grandfather, the owner of a game shop, he comes across an ancient Egyption relic known as the "Millennium Puzzle." Rumored to grant any wish to those who solve the Puzzle, Yuugi becomes determined to solve it to wish for some friends. After years of struggling, Yuugi manages to complete the puzzle and mysteriously finds that his wish has been fulfilled. Meanwhile, a new card game known as "Duel Monsters" starts rising in popularity. In this game, players called duelists fight against each other with "monsters" by using magic and trap cards to foil their opponent's plans. Yuugi quickly becomes skilled at the game and lives a peaceful life with his newfound friends. However, Yuugi's peace is short-lived. The undefeated duelist and egocentric billionaire Seto Kaiba suddenly abducts Yuugi's grandfather, forcing him to duel against the rare "Blue Eyes White Dragon'' card. Yuugi is thrown into a new world of fierce battles and the stakes continue to rise as dark forces interfere from the shadows. After unexpectedly defeating Kaiba with the help of his "other self"—the spirit of a nameless pharaoh—contained in the puzzle, he unofficially becomes the top duelist known as "The King of Games." However, this new title will attract covetousness and Yuugi will have to use all his intelligence and willpower in order to protect what he holds the dearest to him. [Written by MAL Rewrite]
7.49408KTV224 ep 23min
Pokémon Generations revisits each generation of the Pokémon video game series to shed new light on some timeless moments. From the earliest days in the Kanto region to the splendor of the Kalos region, go behind the scenes and witness Pokémon history with new eyes! (Source: Official site)
7.4861KONA18 ep 4min
Yuusei Fudou is out to get back what was stolen from him. The world of dueling has evolved, with Riding Duels becoming the peak of entertainment for the residents of Neo Domino City. They are played on D-Wheels, a hybrid between Duel Disks and motorbikes. After the mechanically skilled Yuusei managed to build his own D-Wheel, his former friend Jack Atlas stole it alongside Yuusei's best card, Stardust Dragon; ditching their decrepit hometown of Satellite, he escaped to Neo Domino City. In the two years since then, Jack has risen to the top of the dueling world, while Yuusei has been making preparations thanks to the help of his friends. With his new D-Wheel finished, he now sets off to Neo Domino City, his only goal to find Jack. Unbeknownst to either of them, there are far bigger things at stake than they can imagine, with puppeteers pulling the strings behind the scenes. [Written by MAL Rewrite]
7.46146KTV154 ep 24min
Due to childhood circumstances, first-year high school student Saki Miyanaga hates anything related to mahjong. When she does play the game, she keeps a low profile to avoid standing out. One day, her friend Kyoutarou Suga drags her along to the school's mahjong club. There, she meets Nodoka Haramura, the champion of the previous year's national middle school mahjong championship, and Yuuki Kataoka, a fellow club member. As the club play a few rounds, Saki attempts to hide her talent. However, the club president, Hisa Takei, notices Saki's unusual playstyle. Realizing her potential, she puts Saki's real ability to the test—proving her to be more talented than expected. This revelation damages Nodoka's pride, and their relationship gets off to a rocky start. Saki ends up joining the club, and after clearing up the misunderstandings between her and Nodoka, friendship blooms between them. As Saki slowly warms up to mahjong once again, she and the rest of her club only have one goal—to win nationals! [Written by MAL Rewrite]
7.4596KTV25 ep 24min
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